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In past Madden games, you’d have been hard-pressed to tell the difference between a snowy field and a normal one, because the weather engine just didn’t have the horsepower to really recreate a blizzard.
Now, if you select “heavy snow” as the weather for a game, the visuals will be transformed -- the game takes on a cool bluish hue to reflect the frigid temperature, and snow piles up on the field only to be shoveled away (on the yard lines, that is).
Madden celebrates its 20th anniversary this year, and for one-fifth of that time period -- the last four years -- it has been the only officially licensed pro football game on the market.
So, cover athlete fiasco aside, how does Madden NFL 09 fare against its EA-developed brethren from the previous 19 years?
Combining “canned,” motion-captured animations with some procedurally generated movements, the engine produces the most fluid, lifelike football movements this side of ESPN.
Gang tackles look painful, and they finally work as they should.
In this day and age, there’s no excuse for delivering a notably lesser product when the two platforms are supposed to be (roughly) equivalent, and EA finally understood that this year.
On my PS3, Madden 09 runs at a silky smooth 60 fps, and this game in motion is truly a sight to behold.
The CB hits you first, sending you reeling toward the middle of the field, and then the LB smacks into you, forcing you back to the right (and forward, if you’ve kept your feet moving).
While the 360 version was locked at 60 fps, the PS3 version only ran at 30 fps -- sometimes.